/*
 * Copyright (c) 2011, Yawning <yawninglol at gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   * Neither the name of the Mew Developers nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package yawning.mew.protwarrior;

import yawning.mew.sim.SimulationAction;
import yawning.mew.sim.SimulationEventAction;

public class ShieldBlockAction extends SimulationEventAction {
	private ProtWarriorSimulator mState;
	double mCooldownExpireTime;
	private boolean mTriggeredBonus;

	ShieldBlockAction(ProtWarriorSimulator state) {
		super(state.mSimEngine);
		mState = state;
	}

	@Override
	public double perform() {
		if (isUp() || mCooldownExpireTime > mState.mSimEngine.getSimTime()) return SimulationAction.ACTION_FAIL;
		if (!mState.hasRage(mState.mModel.shieldBlockCost, false)) return SimulationAction.ACTION_FAIL;

		if (mState.mIsLogging) mState.mLog.log("Shield Block\n");

		mState.mModel.addBlock(mState.mModel.pShieldBlockBlockProc);
		mState.mModel.multiplyIncMagicDamage(mState.mModel.multMagicDRShieldBlock);

		schedule(mState.mModel.shieldBlockBuffDuration);

		mCooldownExpireTime = mState.mSimEngine.getSimTime() + mState.mModel.shieldBlockCDDuration;

		mState.onRageLoss(mState.mModel.shieldBlockCost, false);

		return 0.0;
	}

	@Override
	public void onExpire() {
		if (mState.mModel.mToon.tier_12_4pc) {
			if (mTriggeredBonus) {
				mState.mModel.addParry(-mState.mModel.tier_12_4pc_bonusParry);
				mTriggeredBonus = false;

				m4T12UpDuration += mState.mSimEngine.getSimTime() - getScheduleTime();

				if (mState.mIsLogging) mState.mLog.log("Tier 12 4pc: Expiration\n");
			} else {
				mState.mModel.addBlock(-mState.mModel.pShieldBlockBlockProc);
				mState.mModel.multiplyIncMagicDamage(1.0 / mState.mModel.multMagicDRShieldBlock);

				if (mState.mIsLogging) mState.mLog.log("Shield Block: Expiration\n");

				mState.mModel.addParry(mState.mModel.tier_12_4pc_bonusParry);
				mTriggeredBonus = true;

				mShieldBlockUpDuration += mState.mSimEngine.getSimTime() - getScheduleTime();

				schedule(mState.mModel.tier_12_4pc_buffDuration);

				if (mState.mIsLogging) mState.mLog.log("Tier 12 4pc\n");
			}
		} else {
			if (mState.mIsLogging) mState.mLog.log("Shield Block: Expiration\n");

			mShieldBlockUpDuration += mState.mSimEngine.getSimTime() - getScheduleTime();

			mState.mModel.addBlock(-mState.mModel.pShieldBlockBlockProc);
			mState.mModel.multiplyIncMagicDamage(1.0 / mState.mModel.multMagicDRShieldBlock);
		}
	}

	public boolean isShieldBlockUp() {
		return isUp() && (!mTriggeredBonus);
	}

	public double getShieldBlockUpTime() {
		if (isUp() && !mTriggeredBonus) {
			return mShieldBlockUpDuration + mState.mSimEngine.getSimTime() - getScheduleTime();
		}

		return mShieldBlockUpDuration;
	}

	public double get4T12UpTime() {
		if (isUp() && mTriggeredBonus) {
			return m4T12UpDuration + mState.mSimEngine.getSimTime() - getScheduleTime();
		}

		return m4T12UpDuration;
	}

	double mShieldBlockUpDuration = 0;
	double m4T12UpDuration = 0;
}
